Welcome to the Uncharted Tides: Port Royal WalkthroughAccompany Mary Jane and Jack on a swashbuckling hidden object adventure!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Uncharted Tides: Port Royal game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Pirates
- Chapter 2: A Cure for Jack
- Chapter 3: Doctor Ben
- Chapter 4: Escape
- Chapter 5: The Island
- Chapter 6: The Cursed Rose
General Tips
- This is the official guide for Uncharted Tides: Port Royal.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: Pirates
- Take COIN POUCH (A).
- Talk (B).
- Take CROWBAR (C).
- Take ROUND SHOTS 1/3. Use CROWBAR (D).
- Go (E).
- Take MAP DIVIDER (F).
- Open (G). Play HOP; receive Lockpicking Gear and MARY JANE'S BAG.
- Read note and close MARY JANE'S BAG.
- Walk down.
- Offer MARY JANE'S BAG (H).
- Take WOODEN FLAG (I).
- Use Lockpicking Gear (J).
- Select K. Select 1, then 2.
- Open; take SPYGLASS and MAP (L).
- Take ROUND SHOTS 2/3 (M) and BELL CLAPPER (N).
- Go (O).
- Offer MAP (P).
- Take ROUND SHOTS 3/3 (Q).
- Place ROUND SHOTS and MAP DIVIDER (R).
- Select 1-5 (S).
- Take BELT STRAP and BELL CLAPPER PART; pull rope (T).
- Expand SPYGLASS.
- Use SPYGLASS (U).
- Find landmarks (V1-5).
- Use BELT STRAP (W).
- Go to Crew Quarters.
- BELL CLAPPER PART on BELL CLAPPER.
- Place BELL CLAPPER; pull rope (X).
- Take WOODEN FLAG (Y).
- Go to Front Deck.
- Place WOODEN FLAG x2; take CREW FIGURINE (Z).
- Take WHITE FLAG (A).
- Go to Crew Quarters.
- Place CREW FIGURINE (B).
- Take THREAD AND NEEDLE and SCISSORS (C).
- Go to Front Deck.
- Pull cloth; use SCISSORS (D). Receive SAIL CLOTH.
- Walk down.
- SAIL CLOTH and THREAD AND NEEDLE on WHITE FLAG.
- Place WHITE FLAG (E).
- Go (F).
- Take CUTLASS (G).
- Use CUTLASS (H).
- Swipe right (I).
- Push pirate (J).
Chapter 2: A Cure for Jack
- Talk (K).
- Place FATHER'S PENDANT; take Magical Compass (L).
- Take SPYGLASS (M).
- Take CUTLASS (N).
- Go (O).
- Take HOOK ROPE (P).
- Take TORN SHIRT (Q).
- Walk down.
- Throw HOOK ROPE. Select when target is green (R).
- Go (S).
- Take RASP (T).
- Take SYMBOL SEQUENCE (U).
- Use RASP (V).
- Take MINIATURE ANCHOR (W).
- LENS PIECE from SPYGLASS.
- Place LENS PIECE (X).
- Select Y, Z.
- Go (A).
- Move flowers (B).
- Take CANTEEN and move vines (C). Place SYMBOL SEQUENCE (D); take LEATHER STRAPS and HERBALIST DOOR SIGN (E).
- Place HERBALIST DOOR SIGN (F).
- Use matches (G). Place CANTEEN (H); receive DISTILLED WATER.
- Walk down.
- Use DISTILLED WATER and TORN SHIRT (I). Take HARPOON TIP (J).
- Go (K).
- Move net; use HARPOON TIP. Take CLAWHAMMER (L).
- Walk down.
- Take PLANKS with CLAWHAMMER (M).
- Go (N).
- Use PLANKS and CLAWHAMMER (O).
- Move gurney (P).
- Take BLADE (Q).
- GOLDEN KEY from CUTLASS. Place BLADE and LEATHER STRAPS.
- Use CUTLASS. Go (R).
- Take BEESWAX (S).
- Go (T).
- Play HOP (U); receive EMPTY INK POT.
- Take ISLAND PART (V).
- Take FLINT AND STEEL (W).
- Walk down.
- Read notes; place ISLAND PART. Select 1-5. Take STONEMASONS SYMBOL (X).
- Place STONEMASONS SYMBOL (Y); take STONEMASONS TOOLS (Z).
- Go (A).
- Use STONEMASONS TOOLS; take CANNON LOCK and MUSKET BULLETS (B).
- Place MUSKET BULLETS (C).
- Take FLINTLOCK (D).
- Place CANNON LOCK (E); take AMERICA 1/2 (F).
- Walk down.
- Go (G).
- Take RECIPE (H).
- Take BRONZE KEY (I).
- Take LAMP (J).
- Take AMERICA 2/2; place MINIATURE ANCHOR. Receive ANCHOR EMBLEM (K).
- Walk down.
- Use CUTLASS twice; take STAR APPLE (L).
- Walk down.
- Play HOP (M); receive BLUE MILK MUSHROOMS.
- Go to Docks.
- Place ANCHOR EMBLEM; take DRAWER KNOB and SMALL SPADE (N).
- SILVER KEY from FLINTLOCK.
- Place SILVER KEY, GOLDEN KEY and BRONZE KEY (O); take CONCERTINA, CANNON LOCK and TORN PAGE (P).
- Place CANNON LOCK; take MAZE PIECES 1/2 (Q).
- Go to Doctor's Office.
- Place DRAWER KNOB; take BOOKSHELF DECORATION (R).
- Place BOOKSHELF DECORATION (S).
- Solution (T).
- Take BOOK OF TREATMENTS (U).
- Go to Medical Garden.
- Use SMALL SPADE; take ELEPHANT FOOT YAM ROOT (V).
- STAR APPLE, BLUE MILK MUSHROOMS, and ELEPHANT FOOT YAM ROOT on RECIPE; receive COMPLETE RECIPE.
- Place COMPLETE RECIPE (W). Use 1 on 2, 3 on 4, 5 on 6.
- Solution: (X-A)-(Y-A)-(A-C)-(C-B)-(A-C)-(C-B)-(C-E)-(A-G)-(B-G).
- (Y-A)-(Z-A)-(A-B)-(B-D)-(A-G).
- (X-A)-(Z-A)-(A-B)-(B-C)-(B-F).
- Receive HERBAL REMEDY.
- Go to Doctor's Office.
- Offer BOOK OF TREATMENTS and HERBAL REMEDY (H).
- Take PIECE OF GAUZE (I).
- Take MEDICAL FORCEPS (J).
- Take SPOON (K).
- Use SPOON; take DIRTY NEEDLE (L).
- Take DRAWER KEY (M).
- Use DRAWER KEY; take ALCOHOL (N).
- Use ALCOHOL, PIECE OF GAUZE and MEDICAL FORCEPS; receive STERILIZED GAUZE. Place DIRTY NEEDLE; receive CLEAN NEEDLE (O).
- Offer STERILIZED GAUZE (P).
- Take BAG TOKEN (Q).
- Place BAG TOKEN (R). Play HOP; receive BULLET EXTRACTOR.
- Offer BULLET EXTRACTOR (S).
- Place CLEAN NEEDLE; take SUTURE KIT (T).
- Offer SUTURE KIT (S).
- Take SCALPEL (U).
- Use SCALPEL (V); receive BANDAGES.
- Place BANDAGES; take SOAKED BANDAGES (W).
- Offer SOAKED BANDAGES (S).
- Take PLAGUE MASK (U).
- Place PLAGUE MASK (X); take ASIA and FATHER'S SYMBOL (Y).
- AMERICA and ASIA on CONCERTINA. Take ACCORDION.
- Place ACCORDION (Z).
- Select 1-6 (A).
- Take MAZE PIECES 2/2 (B).
- Walk down.
- Place FATHER'S SYMBOL (C).
- Take CORKSCREW (D).
- Place MAZE PIECES. Solve maze (E).
- Take COMPASS PART TOP and CHEST ORNAMENT 1/2 (F).
- Place COMPASS PART TOP (G).
- Go (H).
- Use Magical Compass (I).
- Match symbols (J).
- Take PAGE PIECES 1/2 and pull lever (K).
- Go (L).
- Take PINCERS (M).
- Take CANDLE MOLD (N).
- Walk down.
- Take WICK with PINCERS (O).
- Go to Docks.
- Use CORKSCREW and EMPTY INK POT (P); receive INK.
- BEESWAX and WICK on CANDLE MOLD.
- Place CANDLE MOLD (Q); receive CANDLE.
- CANDLE and FLINT AND STEEL on LAMP.
- Move drape (R).
- Place LAMP for HOP (S); receive SHIPMENT LOGBOOK.
- Go to Secret Room.
- PAGE PIECES 2/2 from SHIPMENT LOGBOOK.
- PAGE PIECES and INK on TORN PAGE; receive BARREL DRAWING.
- Place BARREL DRAWING. Turn barrels as shown. Take CHEST ORNAMENT 2/2 (T).
- Place CHEST ORNAMENT (U).
- Use Magical Compass (V).
- Solution (W).
- Use Magical Compass (Y).
- Solution (Z).
- Take item (A).
Chapter 3: Doctor Ben
- Take LAVENDER FLOWERS (B).
- Go (C).
- Remove drape; take PLIERS (D).
- Take JANE'S MEDALLION (E); inspect (F).
- Wrestle the man (G).
- Take CLOSET ORNAMENT (H).
- Go.
- Take OAR (I).
- Talk. Offer COIN POUCH (J).
- Walk down twice.
- Take CADUCEUS 1/2 with OAR (K).
- Place CLOSET ORNAMENT (L).
- Take CADUCEUS 2/2 (M).
- Place CADUCEUS for HOP (N); receive STIMULANT.
- Offer STIMULANT (O).
- Go (P).
- Receive BUCKLE PART 1/2.
- Go (Q).
- Go (R).
- Take GLASS CUTTER (S).
- Walk down.
- Use GLASS CUTTER; open window. Take ROPE SPIKE and FRUIT EMBLEM (T).
- Use Lockpicking Gear (U).
- Go (V).
- Take lockpick (W).
- Walk down.
- Select (@).
- Select 1-3 (X).
- Take ALMONDS (Y).
- Walk down.
- Offer ALMONDS (Z).
- Take DUBLOONS 1/3 (A).
- Go (B).
- Move (C).
- Use PLIERS; open door (D).
- Take MISSING PORTRAIT, WOODEN STAKE 1/2, and DUBLOONS 2/3 (E).
- Walk down.
- Place MISSING PORTRAIT; swap paintings (F).
- Take BUCKLE PART 2/2 and WOODEN MALLET (G).
- Go (H).
- Place BUCKLE PART; take SYMBOL and DUBLOONS 3/3 (I).
- DUBLOONS on COIN POUCH.
- Offer COIN POUCH (J).
- Offer SYMBOL (K).
- Solution (L1-L2).
- Trap opponent (M).
- Take CAPTAIN'S SYMBOL (N).
- Walk down.
- Offer CAPTAIN'S SYMBOL. Play HOP (O); receive FORT CHARLES BLUEPRINTS.
- Go to Docks.
- Talk (P).
- Receive BOOK LOCK and EMPTY FLASK.
- Place FRUIT EMBLEM; take PASSION FLOWER SEEDS (Q).
- Walk down.
- Place EMPTY FLASK; turn faucet. Take FLASK OF RUM (R).
- Walk down twice.
- Place BOOK LOCK (S); take BRASS LEAF (T).
- Go (U).
- Place BRASS LEAF (V); take VALERIAN ROOT (W).
- Walk down.
- Place LAVENDER FLOWERS, VALERIAN ROOT, and PASSION FLOWER SEEDS (W). Place 1 on 2, 3 on 4, 5 on 6. Take SLEEPING POTION (7).
- Go to Docks.
- SLEEPING POTION on FLASK OF RUM. Receive SPIKED RUM.
- Place SPIKED RUM (X).
- Take LANTERN PART; place OAR (Y).
- Go (Z).
Chapter 4: Escape
- Take LATCH PART (A).
- Place LANTERN PART; take LAMP OIL (B).
- Go (C).
- Place LATCH PART (D); take PARROT TREATS and WOODEN STAKE 2/2 (E).
- Take NUTCRACKER (F).
- Walk down.
- Use WOODEN STAKES and MALLET. Turn; take CAGE LOCK (G).
- Go (H).
- Place CAGE LOCK; solution (I).
- Take HELM INSIGNIA and FEATHER (J).
- Place FEATHER; take NOTE (K).
- Walk down.
- Offer PARROT TREATS. Place JANE'S MEDALLION, FORT CHARLES BLUEPRINTS and NOTE (L).
- Place HELM INSIGNIA. Solution (M).
- Take TREE TOKEN (N).
- Go (O).
- Open (P).
- Place TREE TOKEN for a HOP (Q); receive LANTERN.
- LANTERN on LAMP OIL; receive UNLIT LANTERN.
- Use UNLIT LANTERN (R); receive LIT LANTERN.
- Walk down.
- Use LIT LANTERN (S).
- Talk (T).
- Take SKELETON ARM (U).
- Take JANE'S MEDALLION. Take ROPE with JANE'S MEDALLION (V).
- Take CELL KEY with SKELETON ARM (W).
- Use CELL KEY (X).
- Take CANNON LOADER (Y).
- Use CANNON LOADER and ROPE (Z).
- Use Magical Compass (A).
- Solution (B).
- Solution 2 (C).
- Take CURSED ROSE FLAG PART (D).
- Go (E).
- Take LINEN SACK and CRATE OPENER (F).
- Take BOW. Play HOP (G); receive LINSTOCK.
- Go (H).
- Go (I).
- Take HAIRPIN (J).
- Use LINSTOCK (K); receive LIT LINSTOCK.
- Take HAY; use CRATE OPENER (L). Take SLOW FUSE (M).
- Walk down.
- Place HAY, CANNON LOADER, and cannon ball (N).
- Use HAIR PIN and SLOW FUSE (O).
- Use LIT LINSTOCK (P).
- Go (Q).
- Take GUNPOWDER with LINEN SACK (R).
- Go left.
- Place GUNPOWDER (S).
- Use LIT LINSTOCK (T).
- Solution: U-V-Xx2-Wx2-Xx3.
- Use ROPE SPIKE (Y).
- Take PULLEY (Z).
- Place PULLEY (A).
- Go (B).
- Talk (C).
- Take LARGE PIECE OF CLOTH (D).
- Use LARGE PIECE OF CLOTH; remove plants. Use NUTCRACKER; take SHARP METAL PIECE (E).
- Use SHARP METAL PIECE; take VINE and lockpick (F).
- Place VINE; take COCONUT with SHARP METAL PIECE (G).
- Throw COCONUT (H); go (I).
- Take CROSSBOW BOLT (J).
- Use Lockpicking Gear (K).
- Select (L).
- Remove 1-7 (M).
Chapter 5: The Island
- Take PLANKS 1/2 (N).
- Take lockpick (O).
- Take XIBALBA HEAD (P).
- Go (Q).
- Take PLANKS 2/2 (R).
- Take LIGHTHOUSE LANTERN TOP (S).
- Place XIBALBA HEAD. Select 1-8 (T).
- Take SEA SHELL and MAYAN BLADE (U).
- Walk down.
- Place SEA SHELL for HOP (V); receive DECORATIVE PIECE.
- Use MAYAN BLADE; take ROPE LINK (W).
- Go (X).
- Place PLANKS and ROPE LINK (Y).
- Solution: 3-8-13-18-17-16-11-6-1-2-3-4-5-10-15-20-19-15-14-13-12-11-17-12-7-2-6-7-8-9-10-4-9-14-19-18.
- Go (Z).
- Take BUCKLE PART (A).
- Use Lockpicking Gear (B).
- Select (C).
- Remove 1-4 (D).
- Go (E).
- Take TRAPDOOR RING (F).
- Place BUCKLE PART. Touch other buckle; use CROSSBOW BOLT (G).
- Take CRANK (H).
- Place LIGHTHOUSE LANTERN TOP (I).
- Take MOP and TRUNK DECORATIONS 1/3 (J).
- Take DECORATIVE PIECE (K).
- Walk down.
- Place DECORATIVE PIECE x2 (L); receive BOARDING HOOK.
- MOP on BOARDING HOOK.
- Use BOARDING HOOK (M).
- Go (N).
- Place CRANK; take CAPSTAN HANDLE and HOOKS 1/2 (O).
- Go (P).
- Move items. Place TRAPDOOR HANDLE (Q).
- Take TRUNK DECORATIONS 2/2 and TINDERBOX (R).
- Go (S).
- Place CAPSTAN HANDLE for HOP (T); receive LENS PIECE.
- Go to Lighthouse Lantern Room.
- Place LENS PIECE. Restore and take LENS (U).
- Place LENS (V); take TRUNK DECORATIONS 3/3 (W).
- Place TRUNK DECORATIONS; take JOURNAL and VALVE (X).
- Look (Y).
- Place VALVE and TINDERBOX. Use flint (Z).
- Use JOURNAL (A).
- Throw JOURNAL (Y).
- Go (B).
- Go (C).
- Receive JOURNAL.
- Take STONE HATCHET (D).
- Walk down.
- Take NET (E).
- Take PALM TREE BARK with STONE HATCHET (F).
- Go (G).
- Take CAPTAIN'S TOKEN (H).
- Take TABLET PIECES 1/2 (I).
- Go (J).
- Take LEAVES (K).
- Take CROWN ORNAMENT. Take DAGGER with PALM TREE BARK (L).
- Use STONE HATCHET; take BABY MONKEY (M).
- Walk down twice.
- Place CAPTAIN'S TOKEN for HOP (N); receive STATUE TEAR.
- Place BABY MONKEY; take STONE HEART (O).
- Go (P).
- Place STONE HEART and CROWN ORNAMENT; take COTTAGE KEY and STATUE PIECE (Q).
- ARROW SHAFT from NET.
- ARROW SHAFT on BOW; receive FIRE DRILL.
- Place LEAVES and FIRE DRILL. Take STONE RING; take RESIN with DAGGER (R).
- Go (S).
- STONE RING and RESIN on NET.
- Use NET (T); take JOURNAL TOKENS 1/2 and CHARCOAL (U).
- Use COTTAGE KEY; take PADLOCK (V).
- Play HOP (W); receive BLANK PAPER.
- Walk down.
- STONE CROWN from BLANK PAPER. Use CHARCOAL; receive COORDINATES.
- Place STATUE TEAR and STONE CROWN; take DEATH MASK and JOURNAL TOKENS 2/2 (X).
- JOURNAL TOKENS on JOURNAL. Take MIRROR. Place COORDINATES.
- Offer JOURNAL (Y).
- Solution (Z).
- Take RIB BONE (A).
- Take SUGARCANE (B).
- Place MIRROR (C).
- Take SKULL EYE (D).
- Take SKULL NOSE (E).
- Go (F).
- Take STATUE PIECE (G).
- Take STONE TABLET with RIB BONE (H).
- Take SKULL FOREHEAD (I).
- Walk down.
- Place SKULL EYE, SKULL NOSE and SKULL FOREHEAD; take SUN SYMBOL (J).
- Place SUN SYMBOL (K). Find symbols.
- Take SNAKE EYE (L).
- Go (M).
- Place SNAKE EYE; take STONE FIGURINE (N).
- Walk down.
- Place STONE TABLET and STONE FIGURINE. Turn stones as shown. Take TABLET PIECES 2/2 (O).
- Go (P).
- Place TABLET PIECES (Q).
- Use Magical Compass (R).
- Solution (S).
- Place DEATH MASK. Take CURSED ROSE FLAG PART and MECHANISM LEVER (T).
- Walk down.
- Place STATUE PIECE x2. Find differences (U).
- Place MECHANISM LEVER (V).
- Go (W).
Chapter 6: The Cursed Rose
- Go (X).
- Take ONE EYE'S LIST (Y).
- Take MISSING TILES 1/2 (Z).
- Take FLINTLOCK ORNAMENT (A).
- Walk down.
- Take OAR STOPPER. Use FLINTLOCK ORNAMENT (B).
- Take HOLLOW CANNONBALL and MISSING TILES 2/2 (C).
- Take WOODEN LADLE. Place SUGARCANE; receive SUGARCANE JUICE (D).
- Take CANNONBALL FUSE (E).
- Go (F).
- Take PHOSPHOR with WOODEN LADLE (G).
- HOLLOW CANNONBALL, CANNONBALL FUSE, SUGARCANE JUICE, and PHOSPHOR on ONE EYE'S LIST.
- Offer ONE EYE'S LIST (H).
- Receive SMOKE BOMB.
- Light SMOKE BOMB (I); receive LIT SMOKE BOMB.
- Throw LIT SMOKE BOMB (J).
- Play HOP (K); receive CANDLE HOLDER PART.
- CURSED ROSE FLAG PART on CURSED ROSE FLAG.
- Place CANDLE HOLDER PART. Place CURSED ROSE FLAG (L).
- Place MISSING TILES and CURSED ROSE FLAG. Solution 1 (M).
- Solution 2 (N).
- Receive COORDINATES.
- Walk down.
- Offer COORDINATES (O).
- Take PLANK (P).
- Place PLANK and PADLOCK; go (Q).
- Take RAG (R).
- Place OAR STOPPER; attach net and take NAIL PULLER (S).
- Go (T).
- Take SHELL DECORATION (U). Use NAIL PULLER; take SMALL SHIP with RAG (V).
- Walk down and go (W).
- Place SHELL DECORATION (X); take STAR ORNAMENT (Y).
- Take HATCH PULLER (Z).
- Take MUG 1/2 (A).
- Walk down.
- Use HATCH PULLER for HOP (B); receive SMALL SHARK.
- Go (C).
- Place SMALL SHIP and SMALL SHARK (D).
- Go (E).
- Take CLASP (F).
- Take ARMOR PIECE; place STAR ORNAMENT (G). Take ANCHOR (H).
- Walk down.
- Place ARMOR PIECE; take TRIDENT (I).
- Go (J).
- Open (K).
- Take ROPE LADDER with TRIDENT (L).
- Go to Mast.
- Inspect mast; place ROPE LADDER (M).
- Take BOTTLE OF RUM (N).
- Go to Quarterdeck.
- Use BOTTLE OF RUM and RAG; take BOOKEND ADORNMENT (O).
- Go (P).
- Place BOOKEND ADORNMENT (Q).
- Play HOP (R); receive BOOK OF THE ROSE.
- GLOBE DECORATION from BOOK OF THE ROSE.
- Place and move GLOBE DECORATION; take SPYGLASS DECORATION (S).
- Go to Mast.
- Offer SPYGLASS DECORATION (T); receive SHIP MAST.
- Walk down.
- Place ANCHOR (U).
- Place SHIP MAST; take FATHER'S LOCKET twice (V).
- Go (W).
- Offer FATHER'S LOCKET (X).
- Use Magical Compass (Y).
- Solution (random) (Z).
- Take OIL LAMP DECORATION (A).
- Take WHALE BONE (B).
- Place OIL LAMP DECORATION; take OIL (C).
- Go (D).
- Take CUTLASS (E).
- Take HOOK PLANK for HOP (F); receive BOTTLE OPENER.
- Take lockpick. Use OIL; take HOOKS 2/2. Use BOTTLE OPENER; take MANACLES (G).
- Use BOTTLE OPENER (H).
- Move (I).
- Take OAR (J).
- Walk down.
- Place OAR and MANACLES (K).
- Use CUTLASS (L). Move cannon; take LEVER (M).
- Use LEVER (N).
- HOOKS on HOOK PLANK.
- Place HOOK PLANK (O). Go.
- Walk across (P).
- Use WHALEBONE (Q).
- Swipe right (R).
- Use Lockpicking Gear (S).
- Select (T).
- Remove 1-5 (U).
- Take WHALE BONE (V).
- Take CHISEL (W).
- Take MUG 2/2. Use CHISEL and WHALE BONE. Take CHAIN (X).
- Place MUG for HOP (Y); receive GRAPPLING HOOK.
- CHAIN and CLASP on GRAPPLING HOOK.
- Use GRAPPLING HOOK; go (Z).
- Take LEATHER BELT (A).
- Use LEATHER BELT. Offer BOOK OF THE ROSE (B).
- Remove belt (B).
- Go (C).
- Solution (D): select 1-5.
- Solution (E): select 1-2-3-4-2-5-6-7-8-9-4-2-5-6.
- Solution (F): select 1-2-2-4, 3-1-3-2-2-1-4, 2-1-3-3-4-4-1-3-1-2.
- Congratulations, you have completed Uncharted Tides: Port Royal.
Created at: 2019-07-28